AI Insights · Timothy · October 2024
Top 5 Tennis Games on Android in the UK: Q3 2024 Performance
Explore the performance trends of the top five tennis games on Android in the United Kingdom during Q3 2024, with data insights from Sensor Tower.
In the third quarter of 2024, the top five tennis games on the Android platform in the United Kingdom showcased varied performance trends, as reported by Sensor Tower. These games include Tennis Clash: Multiplayer Game, Tennis Arena, Mini Tennis: Perfect Smash, 3D Tennis, and Virtua Tennis Challenge.
Tennis Clash: Multiplayer Game from Wildlife Studios experienced a steady increase in weekly revenue, peaking at approximately $6K in late August. Weekly downloads fluctuated, starting strong at 5.5K in early July and tapering off to 2.3K by the end of September. The game maintained a robust weekly active user base, averaging around 50K, despite some dips throughout the quarter.
Tennis Arena by Helium9 Games saw moderate weekly revenue, with a notable peak of $565 in late July. Downloads started at 880 in early July, decreasing steadily to 317 by the end of September. Active users followed a similar pattern, peaking at 1.7K mid-July and declining to just over 500 by the quarter's end.
Mini Tennis: Perfect Smash from Miniclip.com showed a varied revenue pattern, with a high of $576 in early July and stabilizing around $300 towards the end of September. Downloads were inconsistent, initially high at 1.8K, dropping sharply, then recovering to around 400. The active user base saw significant fluctuations, starting at 21K, peaking at 22K in mid-August, and settling around 18K by late September.
3D Tennis by Mouse Games had minimal revenue, with occasional small peaks not exceeding $19. Downloads remained relatively stable, starting at 395 and ending at 210. Active users showed a gradual decline from 779 in early July to 583 by the end of September.
Virtua Tennis Challenge from SEGA had low revenue throughout the quarter, with the highest weekly revenue reaching just $27. Downloads were modest, beginning at 120 and decreasing to 59 by September's end. Active users decreased from 325 to 239 over the quarter.
For more detailed insights and data on these games, visit Sensor Tower.